Where the stage comes to you
Inavèra brings live performing arts, real-time encounters, and magical experiences directly to audiences — through the power of immersive VR.
With Inavèra, live art can reach across distance without losing its sense of presence. Performers, audiences, and producers come together in a shared moment: immediate, social, and alive.
BUILD FOR ARTIST
DESIGNED FOR AUDIENCES
-Who Cannot Come to the Stage.
Inavèra is not a streaming platform. It is a live performance infrastructure — that enables professional artists to build custom virtual worlds and perform in real time for audiences wearing VR headsets. No 360-degree cameras. No post-production. Just live, human presence.
Live & Interactive
Performers inhabit virtual worlds in real time. Every session is unique. Every encounter is genuine. The audience and artist share the same moment — separated only by distance.
Clinically Informed
Developed with input from rehabilitation specialists, hospital clowns, and youth panels. Designed to meet children where they are — physically, emotionally, and cognitively.
Scalable Distribution
One performer can reach multiple audiences across distance simultaneously. The platform is built to scale globally, bringing world-class cultural experiences to any audience, anywhere.
The long term vision of a bespoke immersive theatre platform sounds incredibly meaningful!"
- The Ferryman Collective
THE ART OF FUTURE HEALTHCARE
The team behind Inavèra is currently developing a bespoke hospital clown encounter experience — a purpose-built virtual world designed in close collaboration with performers and healthcare professionals, informed directly by our 2025 pilot findings.
What if a hospital visit could feel like stepping into another world? In the 2025 pilot, audiences aged 7–17 in rehabilitation put on a VR headset and found themselves face-to-face with live performers from the Norwegian Hospital Clowns. They jumped on trampolines, climbed mountains, drew in 3D, and laughed — a lot. Most didn't want to take the headset off.
"This is the next level of inclusion — I'm stomped!"
— Phillip, 17
Truly amazing"
- Alicia 13
"Fun - it tickles in my tummy!"
- Joakim 7
AN ENGAGING VISION
Our pilot results have been met with enthusiasm from hospital staff, rehabilitation specialists, governing bodies and patient organizations.
We strongly recommend that this project receives the necessary support for further development.
Andrew Perkis
Prof. NTNU IES, Director Sense-IT
MEET THE TEAM
Jo Adrian
Jo Adrian Haavind combines theatre and technology to bring transformative immersive experiences to hospitalized and recovering children and youth who can’t access traditional cultural venues. Believing VR is “the last medium”—combining all art forms—he focuses on giving voice to the inexpressible, connecting vulnerable individuals to society through experiences that tap into the part of themselves that remains untouched by illness. InPresence is a innsights and value-driven partner for anyone who sees the potential in putting reflection, empathy, and creativity on the agenda to solve the challenges of tomorrow.
Bjørne
Don’t ask Bjørne about the time when…
Mattia
You better believe Mattia!
Curtain call
Join Us in Bringing the Stage
to Every Child.
Whether you are a parent, a healthcare professional, a cultural institution, or a grant body — we want to hear from you. The next act is being written now.
A Platform Built on Unreal Engine, Designed for Global Scale
Inavera is a technically ambitious, socially critical platform at the intersection of immersive technology, performing arts, and healthcare. We are seeking partners who share our conviction that culture is not a luxury — it is a fundamental component of human wellbeing, and one that technology can now deliver without borders.
Our roadmap includes a dedicated hospital clown encounter experience, immersive theatre perfromances, multi-user shared VR environments, and a distribution model that enables cultural institutions worldwide to bring their artists directly to patients in need.